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| Ask any hardcore gamer about the gaming peripheral market today and they'll tell you it's flooded with junk. Ask any hardcore gamer if they have a preference for a particular mouse or keyboard, and odds are they'll start salivating. The key fact to be learned here is that there's quality gaming hardware that actually improves performance, and then there's glowing stuff. Razer, an uprising gaming peripheral manufacturer has already established themselves as one of the quality brands with the successes of the Copperhead and Diamondback, and now they're expanding their focus to more than just mice. Today we take an in-depth look at the Tarantula, Razer's highly anticipated gaming keyboard that finally exited development. | ||
Review Verdict
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Essential Specs & Stats
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Back in Black Just by looking at the Tarantula, you can tell this isn't your typical gaming keyboard. At 20" long, it's larger than your typical keyboard, but what really makes it droolworthy is the piano black glossy finish that screams "sexy"... until it's smudged with fingerprints of course. ![]() This shows the Logitech G15 has a larger footprint than the Tarantula. The entire keyboard sports rounded edges with a flat layout as opposed to your typical stadium seated keys, and the way the board plateaus into the multimedia keys on either end of the keyboard give an accentuated look. They keyboard is also noticeably wider than your average board, due to the fact that the wrist rest is permanently attached, and the top edge is wide enough to accommodate the modular BattleDock - more on this later.
Unlike the majority of gaming keyboards, the Tarantula doesn't put much of an emphasis on glowing. Whereas other keyboards from Logitech G15, Saitek Eclipse II illuminate the entire board, Razer chose to only illuminate the two columns of macro keys on either end of the keyboard, the Profile Key, the three indicator lights, and the ever pulsating Razer logo that sits just under the right wrist, which flashes when the onboard memory is being accessed. The overall effect is rather dim, hardly illuminating at all really and certainly not as bright as the Razer Copperhead.
And unlike the other glowing keyboards, the brightness can't be adjusted or turned off completely. Of course, there's an army of gamers that will tell cry that it's all about performance, not eye candy. To counter, why not both? More on this as I get around to explaining the BattleDock.
Clackety ClackThe Tarantula's so-called HyperResponse keys are certainly a redeeming point for the keyboard, and to be honest, are actually the best keys I've typed on outside of an ergonomic layout. Each of the keys is relatively thin, almost laptop natured and as such has very little travel distance to register a press. Despite this, they also have a finely tuned resistance to them, preventing accidental keystrokes and giving an incredibly tactile sense both through feel and sound. This enables gamers to shave precious nanoseconds off their reaction times, while maintaining that all-important tactile feel. If you could mash an old IBM buckling spring keyboard with a laptop keyboard, this would be the end result. It's really quite beautiful. ![]() ![]() ![]() Another important thing to note is the anti-ghosting capabilities of the keyboard, and pay attention, this isn't just marketing babble. You can read a good explanation of what ghosting is over at ExtremeTech but for simplicity's sake just know that due to the matrix circuitry within your keyboard, there are some groups of keys that when pressed simultaneously will generate a phantom keystroke, known as ghosting. On newer keyboards, the circuits have been upgraded to implement blocking, which will prevent that last key from being pressed if it would otherwise generate a phantom key. Now depending on the keys you're pressing, you may be able to register 6 keys at the same time, the maximum allowed by USB. However, certain keystrokes will only register 2 or 3 keys, even on highly rated keyboards such as the Logitech G15. If you or a friend has a Mac, plug in your keyboard and open up the Keyboard Viewer (it's in the International Menu) and start pressing bunches of keys together to see what I'm talking about. Razer managed to eliminate the ghosting issue entirely with the Tarantula buy making each key its own circuit, so that 6 keys can be pressed at all times no matter the combination. This may just help do away with some of those unexplainable deaths that would be otherwise be attributed to "WTF, I HIT JUMP?!?" Custom Keysets There's two ways to customize the Tarantula for maximum pwnage. First, branching off an idea from Ideazon's zBoard, it's possible to have custom keysets that match to their function in game instead of a letter. Using the Razer Tarantula Tool, a plastic ring with two feet, it's easy to pull off keys without damaging them like you would with a dime, then clean underneath or replace the keys with one of the 10 hotkeys that Razer provides out of the box.
Of the 10 included keys, there's a knife, fist, pistol, assault rifle, grenade, chat balloon, zoom in, zoom out, an ammo selector (or reload) key, and an upside-down U that I'm guessing is a helmet. Razer plans to release additional keysets in the future.
![]() The other way to customize the keyboard is through the extensive driver suite, allowing up to 100 profiles to be set on the Tarantula that can be switched to by holding the Profile Key then tapping one of the function keys that's been bound to a specific profile. Profiles 1-5 are stored on the keyboard's internal 32KB of memory, while the remaining profiles 6-100 that are stored within the drivers can be set to autoload as the foreground application is changed by binding the profile to a specific EXE. ![]()
The remaining standard keys can't be set to perform macros, although they can be bound to other standard keys (X can become Y). Though the uses for this are extremely limited in a single computer environment, it'd be handy when dealing with lousy games that don't allow key rebinding (EA's pathetic initial release of Battlefield 2 comes to mind). Tournament players taking advantage of the 5 onboard profiles would also find it especially handy as they could rebind their custom mappings to the default keys once and be done with it instead of binding every time they sit down at a tournament computer.
One especially handy function within profiles 6-100 is the ability to have two sets of keymaps per profile. Think about it, say I was playing World of Warcraft and had all my spells moved to the center keys, then needed to type a quick message to my allies. By tapping the profile key, I can switch to the alternate keymap that's left in a QWERTY configuration, type away, and then switch back to my spell mappings. This also works with the macro keys, so scripters can effectively have 20 macros.
![]() The Razer Tarantula offers a few extra features that aren't found on most keyboards. First, it offers two USB plugs in the back for connecting extra peripherals such as cooling fans and speakers. Unfortunately they're USB 1.1 making them worthless for large file transfers, although they do provide more power than the G15 making them suitable for small portable speakers. This comes at the added cost of taking not one but two USB ports on the computer. ![]() One of the features I'm not so thrilled about is the modular BattleDock at the top center of the keyboard. Underneath the dock cover, there's a simple female mini USB connector, allowing for upgrades to future BattleDock accessories. Currently, there's nothing on the market that takes advantage of the BattleDock, although Razer does intend on releasing their BattleLight and BattleEye accessories.
Now before I start trash talking these two accessories, let me just state that I have not reviewed them, and as such, everything in the next two paragraphs is based on educated speculation. Take it for what it's worth. The blue BattleLight does seem significantly brighter than most LED lamps and would look at home on the Tarantula, but shouldn't this be built into the keys to begin with? I know Robert Krakoff stated in his blog that it's impossible to effectively put the backlighting circuitry into the keys since the more-important anti-ghosting technology already takes up enough space, but still, I can't imagine the bling factor being that great with this solution.
As far as the BattleEye goes, is there really a need for a gamer's webcam? We're already busy enough killing players online, do we really need to see our zit-faced friends take up valuable pixels to accomplish that? Even then, gamers are always demanding FPS, which the BattleEye most likely can't provide due to the fact the Tarantula's hub is only USB 1.1, insufficient for more than 15 fps at any reasonable resolution. (This would also explain why the iPod dock featured in the Razer Pro version of the Tarantula isn't a planned BattleDock accessory.)
It's actually funny, because as a member of a well-known hardcore LAN Party organization in Southern California, every now and then we're contacted by gaming market researchers looking for input on current and future products. One developer that works with another well known gaming keyboard manufacturer and several of the large OEM manufacturers recently was polling us about a gamer-oriented webcam, to which everyone heckled. Bandwidth, low lighting, distractions, screen real estate, and software conflicts were among the top concerns from my LAN mates. There's just no need for it at this point in time.
Personally, I'd like to see a BattleStats LCD that looks like the OLED display on the concept Tarantula that Razer talked about last year, a BattleFanlight that cools and lights, or some BattleSpeakers that act as a secondary audio source for light music or clip viewing at a LAN party where full blown speakers are frowned upon. Now those would be worth buying.
RecapTo summarize, I think that the Razer Tarantula is a great keyboard for those who aren't all about bling. The anti-ghosting ability to use any 6 keys at the same time has the potential to solve quite a few unexplainable deaths, the keys themselves feel incredibly tactile despite their short travel distance, and the ability to create custom keymaps that are saved directly to the keyboard is a godsend for tournament players that don't want to waste time rebinding keys every session. Unfortunately, the Tarantula's macro abilities are sub-par compared to other gaming setups due to the lack of on-the-fly setups and limited delay inserts. Barely visible custom keysets and a lack of decent backlighting will also tarnish the keyboard's appeal to some gamers, while the USB 1.1 BattleDock will remain unused for the foreseeable future without appealing accessories. Simply put, if you're a touch-typing hardcore gamer that's all about the feel of the keys and maximum performance, this is the keyboard for you. If you depend upon macros or lust for the bling bling, move along. There is no compromise with the Razer Tarantula. By Scott Clark, Consumer Technology Editor |
![]() Razer Tarantula Keyboard Best Prices |
![]() Razer Tarantula Keyboard Best Prices |













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The entire keyboard sports rounded edges with a flat layout as opposed to your typical stadium seated keys, and the way the board plateaus into the multimedia keys on either end of the keyboard give an accentuated look. They keyboard is also noticeably wider than your average board, due to the fact that the wrist rest is permanently attached, and the top edge is wide enough to accommodate the modular BattleDock - more on this later.
Unlike the majority of gaming keyboards, the Tarantula doesn't put much of an emphasis on glowing. Whereas other keyboards from
And unlike the other glowing keyboards, the brightness can't be adjusted or turned off completely. Of course, there's an army of gamers that will tell cry that it's all about performance, not eye candy. To counter, why not both? More on this as I get around to explaining the BattleDock.
Clackety Clack


There's two ways to customize the Tarantula for maximum pwnage. First, branching off an idea from Ideazon's zBoard, it's possible to have custom keysets that match to their function in game instead of a letter. Using the Razer Tarantula Tool, a plastic ring with two feet, it's easy to pull off keys without damaging them like you would with a dime, then clean underneath or replace the keys with one of the 10 hotkeys that Razer provides out of the box.
Of the 10 included keys, there's a knife, fist, pistol, assault rifle, grenade, chat balloon, zoom in, zoom out, an ammo selector (or reload) key, and an upside-down U that I'm guessing is a helmet. Razer plans to release additional keysets in the future.



The remaining standard keys can't be set to perform macros, although they can be bound to other standard keys (X can become Y). Though the uses for this are extremely limited in a single computer environment, it'd be handy when dealing with lousy games that don't allow key rebinding (EA's pathetic initial release of Battlefield 2 comes to mind). Tournament players taking advantage of the 5 onboard profiles would also find it especially handy as they could rebind their custom mappings to the default keys once and be done with it instead of binding every time they sit down at a tournament computer.
One especially handy function within profiles 6-100 is the ability to have two sets of keymaps per profile. Think about it, say I was playing World of Warcraft and had all my spells moved to the center keys, then needed to type a quick message to my allies. By tapping the profile key, I can switch to the alternate keymap that's left in a QWERTY configuration, type away, and then switch back to my spell mappings. This also works with the macro keys, so scripters can effectively have 20 macros.


One of the features I'm not so thrilled about is the modular BattleDock at the top center of the keyboard. Underneath the dock cover, there's a simple female mini USB connector, allowing for upgrades to future BattleDock accessories. Currently, there's nothing on the market that takes advantage of the BattleDock, although Razer does intend on releasing their BattleLight and BattleEye accessories.
Now before I start trash talking these two accessories, let me just state that I have not reviewed them, and as such, everything in the next two paragraphs is based on educated speculation. Take it for what it's worth. The blue BattleLight does seem significantly brighter than most LED lamps and would look at home on the Tarantula, but shouldn't this be built into the keys to begin with? I know Robert Krakoff stated in his blog that it's impossible to effectively put the backlighting circuitry into the keys since the more-important anti-ghosting technology already takes up enough space, but still, I can't imagine the bling factor being that great with this solution.
As far as the BattleEye goes, is there really a need for a gamer's webcam? We're already busy enough killing players online, do we really need to see our zit-faced friends take up valuable pixels to accomplish that? Even then, gamers are always demanding FPS, which the BattleEye most likely can't provide due to the fact the Tarantula's hub is only USB 1.1, insufficient for more than 15 fps at any reasonable resolution. (This would also explain why the iPod dock featured in the Razer Pro version of the Tarantula isn't a planned BattleDock accessory.)
It's actually funny, because as a member of a well-known hardcore LAN Party organization in Southern California, every now and then we're contacted by gaming market researchers looking for input on current and future products. One developer that works with another well known gaming keyboard manufacturer and several of the large OEM manufacturers recently was polling us about a gamer-oriented webcam, to which everyone heckled. Bandwidth, low lighting, distractions, screen real estate, and software conflicts were among the top concerns from my LAN mates. There's just no need for it at this point in time.
Personally, I'd like to see a BattleStats LCD that looks like the OLED display on the concept Tarantula that Razer talked about last year, a BattleFanlight that cools and lights, or some BattleSpeakers that act as a secondary audio source for light music or clip viewing at a LAN party where full blown speakers are frowned upon. Now those would be worth buying.
Recap







