
| Store | Price | Availability |
| TigerDirect.com | $196.99 | In stock |
| CompUSA | $196.99 | In stock |
| J&R Music and Computer World | $179.88 | In stock |
| Amazon.com | $185.28 | In stock |
| Newegg.com | $189.99 | In stock |
| Circuit City | $196.99 | In stock |
| Amazon.com Marketplace | $175.99 Lowest | In stock |
| PC Connection | $189.95 | In stock |
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| The successor to Logitech's iconic G15 is finally here, and though it pickpocketed my wallet on the way back home, I can't help but feel a sense of compassion for the G19 gaming keyboard's charm and tender glow. Walk with me as I recount the memories of macros, color LCD applets, custom backlighting and a power supply(!) through my insanely in-depth review after the jump. |
Review Verdict
The Good & Bad
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Essential Specs & Stats
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G19 Design and Layout
Where to Buy?Logitech sought to address many of the issues raised by gamers about the G15 keyboards when developing the next-gen G19 gaming keyboard, and by all measures they have succeeded in doing so. First up is the footprint: measuring 19.5 inches wide, the G19 retains the "petite" design of the second generation G15 keyboard in order to fit inside keyboard trays and not encroach on mousing surfaces. Though there's only a 2" difference between the G19 and behemoth G15 v1, the difference is most definitely one to be appreciated. The G19 gaming keyboard uses the same dome-switch keyboard technology that's likely to be found in the very keyboard you're using now - quiet, but believed to be mushy at times. Despite this technological setback, the G19's keys still feel very responsive and not as mushy as your typical office keyboard. Still, Logitech could further improve the G19's gaming feel by using mechanical Cherry or buckling spring keyswitches like the classic IBM Model M keyboard. Nothing beats the clackers. ^_^ The G19 keyboard's layout was scored well in familiarity, maintaining the classic three-column layout for the arrow keys, PrtScr row and six-key Ins/Del group. The only noticeable layout change has been to the Escape key, now positioned flush with the left edge of the main keygroup and not offset as is typical with other Logitech keyboards. That much takes some getting used to, but isn't enough to cause frustration. ![]() ![]() The media keys have been moved from the center of the keyboard to the right corner in order to accommodate the taller LCD profile, thereby eliminating a large portion of the unused space found in the G15. The standard variety of Play/Pause, Stop, and Next/Previous buttons are all here and angled in such a manner that they're pointed straight at you instead of the ceiling - a nice touch. Underneath the playback buttons are the volume controls which consist of an oversized mute button (THANK YOU!) and a non-ratcheted volume roller similar to what's on the G35 headset. The G19's roller is an improvement over simple volume up/down buttons, but is still lacking compared to the original G15's volume wheel due to its low resolution and non-continuous movement. ![]() ![]() ![]() The first gamer-centric point of interest on the G19 keyboard is the aptly-named "Gaming Mode" switch, effectively disabling the Windows and Contextual Menu keys on demand to prevent minimization of a game during that one crucial moment. (It's always a crucial moment). Indeed, a toggle switch is certainly more elegant than the alternative of prying those blasted keys from the keyboard. ![]() ![]() Illuminated keys has long been a staple of the gaming keyboard, and the G19 is no exception. The entire keyboard to include the Game Mode switch is beautifully backlit through laser-etched keys, and can be configured to shine in almost any color via an RGB mixer that's built into the drivers. LAN party-goers will surly appreciate the ability to match their keyboard with their gaming rig's lighting scheme; I know I do! ![]() ![]()
One of the G19's strongest selling points is its ability to record and perform macros, handled by a section of "G-keys" on the left side of the keyboard. Despite using the same 19.5" footprint as the G15 rev 2, Logitech was able to successfully squeeze in a second column of G-keys for a total of 12, falling in-between the G15's 18 keys and the second generation's meager 6. This should strike an even compromise between the macro-loving MMO crowd and the first person shooter crowd that's less concerned with macros than they are with the LCD display.
Above the G-keys is a row of three M-keys that are used to specify which color and set of macros is in use for the current profile, making for a total of 36 keys per profile. Each profile is tied to a specific application or game and is automatically loaded whenever that application is in the foreground. It's also possible to bind multiple profiles to a specific application and then cycle through them with a user-defined keystroke, allowing for an infinite number of macros per game. The G19 gaming keyboard's LCD will automatically display a notification when a new profile is loaded.
The G-series Key Profiler software included with the keyboard allows for some interesting and complex macros to be created. A simple keystroke, complex macro, duplicate M-key, Lua script, application shortcut or text block with return character support can all be assigned to the individual G-Keys. The Key Profiler will automatically scan a computer for known AAA games and install corresponding profiles that have basic game functionality such as movement and weapons already mapped, though I find these predefined functions to be too simplistic and always end up creating my own macros anyway. It'd be neat if Logitech were to implement a database for user-created macros to simplify finding and sharing profiles between gamers.
![]() ![]() ![]() Of course, the main draw to the G19 gaming keyboard is its iconic ![]() The YouTube applet is a bit more refined, serving up links to the popular categories on YouTube's front page along with related clips and videos by the same author. The applet can also interact with the clipboard for custom searches as well as automatically playing any YouTube video URL's that are copied into the clipboard. This is especially handy for previewing YouTube spam sent by friends over Instant Messenger without minimizing work, and it's possible to quickly load the currently playing video in a web browser for a better look. Extra URL commands that control the time position and audio/video quality are not parsed.
The Movie Viewer applet isn't quite as powerful as the YouTube player, but still gets the job done. Using my pre-installed codec pack (CCCP), Moview Viewer it seems to be able to handle practically any video I throw at it so long as the extension is .avi, .mpeg, .mpg, .mp4, or .wmv. Matroska (.mkv) and Ogg Media (.ogm) containers are not supported. The biggest drawback to the video player is the lack of on-screen folder navigation, making it necessary to specify a directory deep within a folder hierarchy if you happen to have a lot of videos stored on your hard drive.
Still, the video quality for such a tiny screen is quite impressive, and the embedded controls for play/pause/skip work exactly as you'd expect them to. The video framerate is exceptionally smooth, and there isn't any color banding except in the darkest of blacks. Audio playback through the Windows default device is also handled well, complete with independent mute and volume controls. Hopefully all of the minor issues that I've mentioned above will be addressed in a future GamePanel software update, so cross your fingers. Speaking of updates, a new software patch was just released during the course of this review that provides official support for Window Vista SideShow, so be sure to check out the Windows SideShow gallery for all the free gadgets there are to download. Vista Home Basic users need not apply.
GamePanel LCD - 3rd Party AppletsThe G19 is powered by the same GamePanel software as the G15 keyboard, Z-10 speakers and Dell M1730 laptop, thus making it backwards-compatible with virtually every applet created for those devices. As of May 2009, over 45 commercial games officially support the GamePanel display either out of the box or with a patch. There's also a large wealth of user-created applets to be found at G15mods and G15Forums, so be sure to stop by those two sites since together they're essentially the heart of the GamePanel display in my opinion.
Which commercial games will support the GamePanel display - and how - is entirely up to the game developers, not Logitech. Historically, commercial developer support for the GamePanel display has been spotty at best. On one hand, some games such as Prey and Enemy Territory: Quake Wars make excellent use of the display by respectively showing the orientation of gravity and progress towards the next rank.
On the other hand, titles like Crysis Wars make such poor use of the second display that it's simply more convenient to use the on-screen HUD. There are also times when a developer will embrace the mini display in one game, only for the sequel to abandon it as was the case Unreal Tournament 3. Some game developers *cough*VALVE SOFTWARE*cough* have yet to make any GamePanel-enabled titles whatsoever. In these cases it's best to look at the community forums for user-created applets like TF2Stats that can report on vital statistics, but these programs may not always be available or as well-maintained.
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A number of utilities also make use of the LCD display; Ventrilo will display the name of who's talking, Fraps can display framerate statistics, LCD Studio can report on computer vitals such as temperatures and network utilization... the list goes on. My point is that you need to hunt around the internet to see what the G15/G19 is really capable of. Because the G19 gaming keyboard is so new, there's not many games or applications available yet that make use of the color display's extended capabilities. Even so, the existing black and white applets available are just as useful and not to be discredited.
So far there's only one commercial game that supports the extended capabilities of the G19, and that's World of Warcraft. I can't say much about this game other than I don't play it, but from briefly installing the demo I saw that it supported three main pages that made good use of the screen's 320x240 real estate: chat, player stats, and battlegrounds. As for other titles, I can only speculate that some will eventually make good use of the real estate by highlighting important events on a mini-map. I think that'd be pretty cool if if it was pulled off correctly in an RTS-type game.
One last plugin that I thought was deserving of attention is Okio's G19 video output module for VLC. That's right folks, the most versatile media player known to man complete with subtitle and codec support up the wazoo is now compatible with the G19 gaming keyboard. WOOT!
![]() The Macintosh sticker on the G19's box was quite a surprise to me after having seen countless forum posts begging for Mac support with the G15. Though I haven't gamed on a Mac since 2004 and thus can't really attest to in-game performance under OS X, the G19's software's design and functionality seems almost identical to that on Windows. Macros can be just as complex with lengthy commands and variable time delays, the GamePanel software works and includes an SDK to be used with XCode, and the media applets integrate perfectly with iTunes and Quicktime. ![]()
There are a few minor differences to note between the Mac and PC versions, however, such as the different LCD fonts and lack of fine-grained LCD brightness controls. What's more likely to cause heartache though is the lack of a RSS, POP3 and YouTube applets, though it's possible that we'll see these released in a future update. Not all differences are bad, as the Media Display applet for Mac has the new ability to display iTunes album artwork. There's a bug with this applet that can prevent it from showing ID3 tags on a very small subset of my MP3 collection, but overall I view Logitech's effort as a very welcome change for gamers who choose to think different.
Warning to Asus Motherboard OwnersOne last warning: unfortunately the G19 gaming keyboard joins the small handful of devices that can cause certain Asus motherboards to hang at the "Initializing USB Controllers" screen. My Asus P5K-E/Wifi-AP (Intel P35) mobo is one of them, and is essentially rendered unbootable by the keyboard. I'm only able to plug in the G19 once Windows starts loading, and am forced to use a different keyboard to access the BIOS. This is a known bug on the Asus forums, but since it's an admittedly frustrating one I thought it'd be appropriate to share my experience. Recap If you're a PC gaming enthusiast, Logitech's G19 gaming keyboard is the gadget to have. Powerful macro scripting, customizable key backlighting, and the best external LCD platform on the market make for a great keyboard. The powered USB 2.0 hub and stylish design is just icing on the cake. The only two major drawbacks that the G19 suffers from are its bulky AC adapter and high suggested retail price in a time of economic downturn. Is the G19 worth $200? Hell yes. A more appropriate question would be whether or not you're able to justify the purchase. I'll leave that for you to deliberate on, but if any more killer LCD apps like Okio's VLC plugin are released, there might not be much left to deliberate about.
Reviewed by R. Scott Clark, Consumer Technology Editor |




















One of the G19's strongest selling points is its ability to record and perform macros, handled by a section of "G-keys" on the left side of the keyboard. Despite using the same 19.5" footprint as the
The G-series Key Profiler software included with the keyboard allows for some interesting and complex macros to be created. A simple keystroke, complex macro, duplicate M-key, Lua script, application shortcut or text block with return character support can all be assigned to the individual G-Keys. The Key Profiler will automatically scan a computer for known AAA games and install corresponding profiles that have basic game functionality such as movement and weapons already mapped, though I find these predefined functions to be too simplistic and always end up creating my own macros anyway. It'd be neat if Logitech were to implement a database for user-created macros to simplify finding and sharing profiles between gamers.




The YouTube applet is a bit more refined, serving up links to the popular categories on YouTube's front page along with related clips and videos by the same author. The applet can also interact with the clipboard for custom searches as well as automatically playing any YouTube video URL's that are copied into the clipboard. This is especially handy for previewing YouTube spam sent by friends over Instant Messenger without minimizing work, and it's possible to quickly load the currently playing video in a web browser for a better look. Extra URL commands that control the time position and audio/video quality are not parsed.
The Movie Viewer applet isn't quite as powerful as the YouTube player, but still gets the job done. Using my pre-installed codec pack (
Still, the video quality for such a tiny screen is quite impressive, and the embedded controls for play/pause/skip work exactly as you'd expect them to. The video framerate is exceptionally smooth, and there isn't any color banding except in the darkest of blacks. Audio playback through the Windows default device is also handled well, complete with independent mute and volume controls. Hopefully all of the minor issues that I've mentioned above will be addressed in a future GamePanel software update, so cross your fingers. Speaking of updates, a new software patch was just released during the course of this review that provides official support for Window Vista SideShow, so be sure to check out the
Which commercial games will support the GamePanel display - and how - is entirely up to the game developers, not Logitech. Historically, commercial developer support for the GamePanel display has been spotty at best. On one hand, some games such as Prey and Enemy Territory: Quake Wars make excellent use of the display by respectively showing the orientation of gravity and progress towards the next rank.
On the other hand, titles like Crysis Wars make such poor use of the second display that it's simply more convenient to use the on-screen HUD. There are also times when a developer will embrace the mini display in one game, only for the sequel to abandon it as was the case Unreal Tournament 3. Some game developers *cough*VALVE SOFTWARE*cough* have yet to make any GamePanel-enabled titles whatsoever. In these cases it's best to look at the community forums for user-created applets like 



There are a few minor differences to note between the Mac and PC versions, however, such as the different LCD fonts and lack of fine-grained LCD brightness controls. What's more likely to cause heartache though is the lack of a RSS, POP3 and YouTube applets, though it's possible that we'll see these released in a future update. Not all differences are bad, as the Media Display applet for Mac has the new ability to display iTunes album artwork. There's a bug with this applet that can prevent it from showing ID3 tags on a very small subset of my MP3 collection, but overall I view Logitech's effort as a very welcome change for gamers who choose to think different.
Warning to Asus Motherboard Owners