
| Store | Price | Availability |
| Amazon.com | $139.47 | In stock |
| Newegg.com | $149.99 | In stock |
| Amazon.com Marketplace | $127.00 | In stock |
![]() |
| It's been a long wait, but Razer's Megalodon gaming headset is finally here. While physically composed of only two 40mm drivers, the headset is capable of simulating immersive 7.1 surround sound without the need for any software installation - ensuring true USB plug and play operation across platforms. We at Everything USB have put the Megalodon's quality, compatibility, and LAN party readiness to the test in a wide variety of applications for both Windows XP and Vista. Curious to see how the Megalodon stacked up? Read all about it after the jump. |
Review Verdict
The Good & Bad
|
Essential Specs & Stats
|
|
Razer Megalodon Headset Design
Where to Buy?After getting over my giddy anxiety from opening a felt-lined box that smells like a new pair of sneakers, the first thing that struck me about the Razer Megalodon is just how incredibly lightweight it is for a gaming headset. The lightweight design can be attributed to the use of lightweight plastic and foam materials, along with the substitution of typical solid-core headband slides for a set of wireframe rails. To anyone who follows Razer products closely this should come as no surprise; the Megalodon is practically the same as Razer's other headset to be named after a shark, the Carcharias, which was met with near universal acclaim for it's quality and comfort. What the Razer Megalodon lacks in its disdain for heavier, more durable materials is easily made up for in it's simplicity; there's very little that can go wrong with this headset structurally. Because there aren't any hinges or ball joints that could easily be broken, the conformity of the cans is instead derived solely from the flexibility of the wireframe rails, and these prove to be quite flexible indeed. The exposed wires between the earcups and headband are sheathed in a slick braided fabric for protection, and have plenty of slack to prevent shorts from occurring. Also, the circumaural earcups are easily serviced for cleaning with a twist on/off design, and aren't prone to having the padding slip off. Best of all, a hard shell carrying case is enclosed in the box for LAN party gamers and tournament players, thus ensuring the headset won't be crushed in a stuff sack during the 10 hour drive to Quakecon.
![]() Hard shell case included The Razer Megalodon's comfort is paramount. I have yet to review any headset that's been more comfortable than this one, and that includes Logitech's premium G35 gaming headset. The circumaural pads are covered in breathable fabric so my ears don't overheat as quickly as they would with leatherette, while the lightweight and well balanced design ensures my neck won't develop a cramp after hours of gaming. Topping things off is the ultra-wide headband with thick foam padding, helping to alleviate the vice-like pressure exerted on my ears with other headsets. On the day that video games are regulated for their addictive properties, the Megalodon will most certainly be classified as gaming paraphernalia and regulated by the DEA. Razer Megalodon Controls The headset's controls lie in a desk-mounted unit approximately 50 inches down the Megalodon's 130" braided cord, again keeping with the classic black and blue attire but this time more easily smudged by fingerprints. This is in stark contrast to most other headsets that keep the controls mounted in a smaller pod to be clipped to a shirt. Though the unconventional control arrangement effectively restricts my movement to a 50" radius surrounding the desk, it offers two key benefits: my daily caffeine intake has dropped now that I'm no longer able to reach the minifridge, and it ensures constant visibility of the controls for quick adjustments to various levels while in game.
The top of the control pod features a toggle button to switch between 2.0 and 7.1 audio modes, while the center button and wheel offer adjustment for the master volume level in addition to fine-grained control over all 5 groups of channels - Center, Front, Side, Rear, and Bass/LFE. This is great for adding additional emphasis to the rear channels in games that don't already have clear distinction between front and back. Treble adjustment is notably missing from the Megalodon, but the headset honestly doesn't require it; it seems to already have its equalization in check. And though the volume is capped at a moderately safe level by default, this can be pushed past 11 by raising the levels of the individual channel groups before cranking the master volume.
As best as I'm able to tell, the Razer Megalodon is the first virtual surround sound headset that works without the need to install any driver software on the host operating system. Instead, all the HRTF effects processing is handled by the Megalodon's Maelstrom audio engine embedded in the headset's firmware. As far as Windows is concerned, the headset is simply a standard 8-channel USB audio device that uses the stock USB audio driver. This holds true for Mac OS X and presumably Linux as well. Though application compatibility is at the whim of the operating system as a result, the benefits are twofold: no additional CPU or memory resources are consumed by the headset, plus the Megalodon can be used in an eSports environment where software installation is normally prohibited.
Other controls on the Razer Megalodon's control pod include microphone mute, microphone sensitivity (noise filtering), and microphone level (volume). When activated, the latter two controls will mute the computer's output then enable microphone loopback so that you may hear yourself as hear you, a rather nifty feature in my opinion. Sadly, microphone loopback can't be enabled during normal operation. Sitting next to two computers with fans at a moderate speed and an AC unit in the background blowing air, the Mic sensitivity control seemingly did nothing to reduce background noise; recording back-to-back samples at 0, 70% and 100% sensitivity had no audible difference. Still, the recording quality was still above average compared to onboard audio. Friends reported that my was voice was loud and clear throughout Skype calling sessions, plus my teammates had no problems understanding me during the heat of a Team Fortress 2 match using the game's built-in VoIP. Megalodon Stereo Sound Quality The Megalodon's 40mm drivers did a fantastic job of handling stereo audio in all of my listening tests, and I was thoroughly impressed by how hauntingly well all the subtleties were preserved in my collection of Nine Inch Nails tracks. Mids and highs are especially clear, allowing for well-defined vocals that relay every bit of emotion the recording artist felt. The clean bass was deep and powerful, yet lacked the extra "kick" that I was looking for in trance music unless I held the earcups tight to my head - a tradeoff of reducing the vice-like pincer effect, it seems. Despite this, I still feel as though the Megalodon has captured the essence of reproducing quality stereo music and as such has raised the bar for what 2-channel audio should sound like in a gamer's headset. ![]() In the still-emerging market of surround sound headsets, there exist two different camps with opposing trains of thought. In the first camp we have multiple physical drivers in each earcup, typically limited to 5.1 audio with 40mm drivers for the front channels and 30mm drivers for the surround channels. While this produces an easily distinguishable sound field and can be even be used with your existing sound card in some cases (Tritton AX51, Razer Barracuda HP-1), the surround effects usually suffer from being limited to the smaller 30mm drivers and will produce a more tinny sound. In the second camp we have more traditional headsets with only 2 physical channels, but by applying special algorithms to the various input channels they're able to create truly immersive virtual sound fields. Because software algorithms don't take up physical space, these headsets are usually able to handle more expansive 7.1 audio for better positioning. Also, processing all sounds through the same 40mm drivers also means the headsets are immune from the tinny sound issue that plagues the first camp. I personally see this second camp as the future of surround sound headphones, and the Razer Megalodon just happens to be a part of it.
The Razer Megalodon's Maelstrom audio engine does a spectacular job of creating a virtual 7.1 field, and is much more natural-sounding than my Asus Xonar's implementation of Dolby Headphone could ever hope to achieve. Though I didn't find the Megalodon's surround quite as convincing as the Logitech G35, after putting it through its paces in the THX Jungle Sounds demonstration (Google it!) and a number of other DVDs, I could still appreciate the chilling flyovers and various HRTF effects to my great satisfaction. Dolby Digital and DTS tracks were handled A-OK, although any of the DVDs that I'd ripped in Handbrake using default settings were stuck with mere stereo sound. This is because the Razer Megalodon can't decode Dolby Pro Logic II tracks, but alas this is only a small selection of my video library.
Surround Sound GamingBecause I've given up on Mac gaming nearly 5 years ago and no longer have an Apple machine with a dedicated graphics card, all my game compatibility testing was limited to Windows XP and Windows Vista, the two most common operating systems in use today for gaming. If anyone would like to test the Megalodon in Mac OS X and email me the findings, I'll be more than happy to post them here in the review with full credit given. Here are the full results of my video game testing using a variety of DirectSound and OpenAL titles. Pass/Fail was determined by whether or not the surround sound was working properly and if the sound quality was good enough for Joe Sixpack.
Aside from basic application compatibility there exists one other major difference between how XP and Vista process surround sound with the Megalodon headset, and that's how they play with 5.1 audio. In Windows XP, the effects meant for Left Surround and Right Surround are handled by the side channels instead of the rear channels. Though this adheres to both Dolby and Microsoft's guidelines for 5.1 positioning, personally I'm preferential to having the surround channels placed further back in order to aid front/back distinction while gaming. In Vista, the surround effects are processed by the rear channels just the way I like them, therefore furthering the ironic yet convincing argument for me to starting using Vista as my primary OS.
One thing I found odd in both Windows XP and Vista is that games using the Source engine (Team Fortress 2, Left 4 Dead, etc) only utilized 5.1 audio even though the games themselves supported 7.1. This peeved me to some extent in Windows XP because if all 8 channels were working in the first place, I wouldn't have to deal with the side/surround issue detailed above. In any case, positioning still worked okay and no audio was lost despite the two dead channels.
Razer has a winner on their hands with the Razer Megalodon 7.1 gaming headset, covering just about everything I could possibly want as a hardcore gamer. Lightweight as they are comfortable, the cans have superb audio quality that's well-suited for listening to music. The 7.1 virtual sound field is second only to the Megalodon's direct competitor from Logitech, and easily beats out the virtual surround sound offered by many discrete sound cards. Though the lack of Dolby Pro Logic IIx upmixing can be seen as a setback for DVD rippers, the headset manages to stand its ground for video game compatibility so long as Vista or Windows 7 is being used. As a final tip of the hat for us LAN party-goers and eSports competitors, not only did Razer do away with the need to install drivers, but they directly acknowledged our needs by including a quality travel case to secure this captial investment. Expensive as it may be, the Razer Megalodon is highly recommended.
Reviewed by R. Scott Clark, Consumer Technology Editor |
||












The top of the control pod features a toggle button to switch between 2.0 and 7.1 audio modes, while the center button and wheel offer adjustment for the master volume level in addition to fine-grained control over all 5 groups of channels - Center, Front, Side, Rear, and Bass/LFE. This is great for adding additional emphasis to the rear channels in games that don't already have clear distinction between front and back. Treble adjustment is notably missing from the Megalodon, but the headset honestly doesn't require it; it seems to already have its equalization in check. And though the volume is capped at a moderately safe level by default, this can be pushed past 11 by raising the levels of the individual channel groups before cranking the master volume.
As best as I'm able to tell, the Razer Megalodon is the first virtual surround sound headset that works without the need to install any driver software on the host operating system. Instead, all the HRTF effects processing is handled by the Megalodon's Maelstrom audio engine embedded in the headset's firmware. As far as Windows is concerned, the headset is simply a standard 8-channel USB audio device that uses the stock USB audio driver. This holds true for Mac OS X and presumably Linux as well. Though application compatibility is at the whim of the operating system as a result, the benefits are twofold: no additional CPU or memory resources are consumed by the headset, plus the Megalodon can be used in an eSports environment where software installation is normally prohibited.

The Razer Megalodon's Maelstrom audio engine does a spectacular job of creating a virtual 7.1 field, and is much more natural-sounding than my Asus Xonar's implementation of Dolby Headphone could ever hope to achieve. Though I didn't find the Megalodon's surround quite as convincing as the Logitech G35, after putting it through its paces in the THX Jungle Sounds demonstration (
Aside from basic application compatibility there exists one other major difference between how XP and Vista process surround sound with the Megalodon headset, and that's how they play with 5.1 audio. In Windows XP, the effects meant for Left Surround and Right Surround are handled by the side channels instead of the rear channels. Though this adheres to both