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Logitech MX518 Gaming Mouse Review


Logitech MX518 Gaming Mouse
At first the Logitech MX518 just seems like a silver Logitech MX510 with several dents on the top, but upon toying with the sensitivity settings a true gamer will appreciate the twitch turns at ludicrous speed followed immediately by precision sniping without breaking a sweat.

  • Speed holes
  • 1600 dpi
  • Responsive
  • Comfortable grip
  • Can switch sensitivity on-the-fly
  • Doesn't require drivers
  • Glides easily
  • Drivers for Windows XP only
  • Only one button set for all applications
  • For right-handed gamers only

Optical illusions are fascinating. What are really just a few dots of ink can effectively fool the mind's depth perception and color recognition, enough to make you look twice and try to feel what's actually there. The MX518 takes advantage of this art with its new faceplate. A dark metallic silver color appears to absorb light in different areas, giving off the appearance of very deep dents in the mouse itself. The Swiss-cheese-like 'holes' are very similar to the NASA photos of moon craters, or perhaps more like someone putting speed holes in a new car with a pickaxe. Whatever it looks like, it will definitely pull attention on store shelves with the see-through box it's packaged in.


From left to right, Logitech MX500, Logitech MX510, Logitech MX518.

Button placement remains the same as the previous models with two buttons positioned just above the thumb to prevent accidental clicks, while remaining in reach for fast access. What were once scrolling buttons have been replaced by sensitivity increase buttons, and right under them is the same inconveniently placed application switch button, which unfortunately didn't stay in between the thumb buttons as was introduced with Logitech MX1000 laser mouse. While not really used often, it requires taking your index finger off the trigger. All in all the design was well thought-out as the mouse remained comfortable during an entire 12-hour LanManiac LAN party session.

The Heart of It All
Upon launching the SetPoint Driver configuration pane (read: no more buggy MouseWare drivers), we were faced with the button configuration tab. Unlike previous mice, the thumb buttons and middle click were assigned to "generic" by default, thus able to be used for things like Button 4 in Quake while reverting to the forward/back/scroll within the Windows environment. On another tab are the movement options such as pointer speed, acceleration, scrolling speed, pointer trails, and "smart move" to automatically move your pointer to the OK button in dialog boxes.

The third tab in SetPoint is exclusive to the Logitech MX518, and that would be the game settings. In here you can select what games the drivers will recognize such as those that render with OpenGL and Direct3D, as well as add your own games to the list, including non-rendered 2D games like Tetris. Once a recognized game is started, the mouse can behave differently with options for keeping advanced button assignments such as double-click and keystrokes, as well as whether the mouse should use the Windows' or SetPoint's speed and acceleration settings. One thing that we would have liked to see (and have liked to see since the MX series first came out at that) is the ability to change button assignments completely for certain applications. Some games such as Call of Duty don't recognize more than three mouse buttons, thus requiring mapping of the extra buttons to keys such as delete, which then has to be changed back manually after exiting the game. Quite inconvenient.

The most touted feature of the MX518 by far however is the ability to change DPI sensitivity on-the-fly. Out of the box without drivers, the mouse already sports 3 resolutions of 400 dpi, 800dpi, and an insane 1600 dpi. This is good news for Mac and Linux gamers who like to get insane with a rocket launcher, then slow the pace for some railgun action. On Windows XP this gets even better with the SetPoint drivers. Within the advanced game settings, five custom dpi resolutions can be created in increments of 50 from 400 to 1600 dpi. Being able to make your own settings is very handy for easing the jumps in between resolutions like jumping to 1200 dpi before taking it all the way to 1600. There's also an option for audio notification when switching resolutions, although Logitech needs to be more clear that you must go into the Windows Sound events to assign a sound since none is set by default.


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